New servers, hooraaaay! More bandwidth, more power.
6i)s=1/at^2 so a=2s/t^2=2m/s^2ii)v=u+at=2*9.6=1.2m/ss=u=1.2v=0a=-9.8t=v^2=u^2+2as0=1.44-19.6s so s=1.44/19.5
o.36+extra distance travelled by B after A hits the ground - during this time the acceleration chages from 2m/s^2 to -9.8m/s^2
when falling freely under gravity the acceleration is always -9.8
There are tow SEPARATE INSTANCESbefore A hits the foor a=2 when a hits the floor v=1.2After A hit the floor the final velocity of A becomes the initial velocity of B and a becomes -9.8WHENEVER YOU HAVE A COLLISION YOU HAVE TO USE SUVAT ALL OVER AGAIN